![]() If you like some early flying, all you might need at first is AoA and KAX. Too many different parts might strain PC and irritate the eyes, so one way is to switch off near future construction and station parts expansion, cuz aside from fanciness everything else can be fixed through KISKAS and hellaton of struts.Īero and FTT parts are only needed when you actually focus on surface hopping, there's completely no need to have these parts in from the start. Remotetech mod provides double functionality with latest game changes to sattelite framework (so I disabled the framework), also not all probe cores are remote-tech compatible so I just don't use them. Sense and goal in the career come from eventual mining operations when you can get FREEEEEEEEEEEEEEE.EEEEdom from contracts by just mining exotic materials and shipping them home.īugs and quirks I've encountered so far - sometimes FAR installation bugs up parachute staging. Prolongation will come from the fact that piloted flights will need life support and unmanned ones will need sattelite network plus have a signal delay. What this mode set is supposed to do - Prolong your career and add more sense to it. What I did not install on purpose - KSPI mods, warpdrives etc. This set will have a confusingly high set of parts so my suggestion is simple - first set up mods that change the framework and leave out parts (except for marked as 'must have') mods to be set up later one by one. When you get understanding of MKS and USI LS production and food chains, install over deepfreeze and KPBS Mods - installing them from the start might get you confused in parts. USI and deepfreeze - whole set of USI mod family on the search, with FTT, SRV Pack and Exp Packs being arbitrary and USICore, MKS, USI LS, Konstruction being necessary. Spaceship Parts - SpaceY-Lifters, very optionally KW Rocketry and Kerbal Weights Propulsion and Solar are arbitrary.Īero - AoA, KAX, MKIV System. Near Future - must have Electrical, Propulsion, Construction. Must have parts - Fuel Tanks Plus, KAS and KIS, MSI-IR (robotics). Solar System - Kopernicus and Kerbol Origins (relatively small, stable and seemingly closest to what was originally planned by Squad) Interface and info - DockingPortAlign, EasyVesselSwitch, Kerbal Alarm Clock, KER, KSP-AVC, Maneuver Node Evolved, RCSBuildAid Hotkeys and control - quick contracts, atmosphere a-pilot, mechjeb, SASHotkeys Since I have my mods sorted for my friends, I'll give this list here.Ĭore (dll sets) - cck, ctt, crp, firespitter, insterstellar fs, module manager 2.7.5įramework changers - FAR (after installing check that it does not bug up parachutes showing in staging), Fuel Pump, Remotetech, SCANSAT, Tweakscale
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